Jul 19, 2006, 12:36 AM // 00:36
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#241
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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This thread just goes on....and on.... and on..... and on....
Has anyone come up with anything better than 'they're annoying' yet? I'm having quite alot of fun playing 1 in PvE. Did Abaddons Mouth with it yesterday (poor Willia, armour ignoring damage doesn't go down well with her ). Been farming quite a lot too. They can be used for much more than PvP you know.
Quote:
switching a few skills to stop one build is stupid because those replaced skills are needed against other builds
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That is quite possibly the dumbest thing i've ever read. You won't change skills to counter a build because you need those skills to counter another build? So basically you brought those skills to counter something but refuse to bring something to counter a touchy? I think you should leave this thread, never to return.
Edit, nice pic btw
Last edited by Evilsod; Jul 19, 2006 at 12:41 AM // 00:41..
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Jul 20, 2006, 05:54 AM // 05:54
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#242
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Seems like people have no problems with touch rangers then. Seems like people actually enjoy having them on the battlefield so they can kill them. I say great, and I will continue to add to your enjoyment by rolling my touch ranger out there for your amusement.
Now then, anymore talks of a nerf? Hopefully not. Maybe the people complaining are the minority now.
Here's my current build:
Vampiric Touch
Vampiric Bite
Dodge
Offering of Blood {E}
Throw Dirt
Whirling Defense
Plague Touch
Strip Enchantment
No more exscuses. Anyone in any profession can beat that build, and the skills you use to do it can work against any other profession.
Good luck. Good hunting. Stop whining.
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Jul 20, 2006, 06:04 AM // 06:04
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#243
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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I guess if you really get down to it, you would need to assess the overuse of Touch Rangers, Air of Enchanment Smitters, 55hp monks, and some other thing that's sure to come along sometime soon.
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Jul 20, 2006, 06:14 AM // 06:14
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#244
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Site Contributor
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Problem with nerfing touch rangers is, they're already a bad build if you're any good. Nerfing them even more would be like nerfing Ether Renewal in its current state, it'd become [more] unplayable at any decent level of competition.
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Jul 20, 2006, 08:02 AM // 08:02
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#245
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Krytan Explorer
Join Date: Jul 2005
Location: Pre-Searing Ascalon
Profession: R/
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touch ranger requires <(1/2) of a brain to use
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Jul 20, 2006, 08:11 AM // 08:11
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#246
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Ascalonian Squire
Join Date: Jun 2006
Profession: R/
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You mean less than a half of the brain?
You aware no one uses more than the half of his/her brain?
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Jul 20, 2006, 08:34 AM // 08:34
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#247
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Krytan Explorer
Join Date: Apr 2006
Location: That plushie penguin on a shelf in your bed room
Profession: Rt/E
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It seems to me that touchers are getting rare[yay!] in aspenwood/quarry[since I don't like ABs], why nerf what is not even really used any more? normal rangers>touchers
cripple them and make them "holy" with your arrows, not that hard, mele classes just have to suck it in
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Jul 20, 2006, 10:09 AM // 10:09
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#248
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Academy Page
Join Date: Feb 2006
Location: Australia
Guild: Elite Renegades
Profession: W/Mo
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Quote:
Originally Posted by Edge Martinez
Here's my current build:
Vampiric Touch
Vampiric Bite
Dodge
Offering of Blood {E}
Throw Dirt
Whirling Defense
Plague Touch
Strip Enchantment
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LOL u wrote heres my current build:
what u should have wrote is : here is the current build of every single touchie running around AB.
this exact build can be found on guildwiki
Please dont nerf Touchies we love to hunt them down )
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Jul 21, 2006, 04:38 AM // 04:38
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#249
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Academy Page
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Though it's probably best not to dig this back up - I wonder if any of you would feel the same way if warriors suddenly got 100% armor penetration and hp heal equal to their damage.
Btw everything that counters a touch ranger counters a warrior (except for blind, weakness, blocking, and evading), because their play mechanics are the same - namely chasing people around and doing high dps.
The only question is which is inferior?
Last edited by chumsy; Jul 21, 2006 at 04:59 AM // 04:59..
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Jul 21, 2006, 04:42 AM // 04:42
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#250
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Red Locust
Problem with nerfing touch rangers is, they're already a bad build if you're any good. Nerfing them even more would be like nerfing Ether Renewal in its current state, it'd become [more] unplayable at any decent level of competition.
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And that's a bad thing...why?
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Jul 21, 2006, 06:04 AM // 06:04
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#251
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Jungle Guide
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Quote:
There are plenty of counters to Touch Rangers. Use them.
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And what are all these counters? Garlic? lol
Having to bring along a snare and degen all the time in case of a touchie attack is kind of rediculous. Besides, he might touch something along the way for a quick snack, then it's just a slow ride to you.
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Jul 21, 2006, 06:07 AM // 06:07
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#252
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Krytan Explorer
Join Date: Jul 2005
Location: Courtney PantsuLand
Guild: Death By Teazu [TEA]
Profession: W/Mo
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Quote:
Originally Posted by Matsumi
And what are all these counters? Garlic? lol
Having to bring along a snare and degen all the time in case of a touchie attack is kind of rediculous. Besides, he might touch something along the way for a quick snack, then it's just a slow ride to you.
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LMAO XD
Perfect scenario seriously.
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Jul 21, 2006, 06:08 AM // 06:08
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#253
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Banned
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Snare and Degeneration skills not only hinder Touchers but, just about any warrior or runner you encounter in Alliance Battles. If the toucher is leeching life off your team mates well, then that should tell you how 'skilled' your team mates are.
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Jul 21, 2006, 06:14 AM // 06:14
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#254
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Wilds Pathfinder
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Quote:
Originally Posted by Matsumi
And what are all these counters? Garlic? lol
Having to bring along a snare and degen all the time in case of a touchie attack is kind of rediculous. Besides, he might touch something along the way for a quick snack, then it's just a slow ride to you.
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Are all the people who have problems with touch rangers illiterate or what? There have been so many counters listed. <_<
By the way - Snares are anti-kiter and anti-melee alike... not just anti-touch ranger. [sarcasm] OMFG THE CRIPSHOT BUILD WAS MADE FOR TOUCH RANGERS AND ISN'T USED/EFFECTIVE ANYWHERE BUT AB LOL!111eleventyone1. [/sarcasm]
One last thing... it's ridiculous how many people on these forums can't spell ridiculous.
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Jul 21, 2006, 06:17 AM // 06:17
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#255
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Jungle Guide
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ok, thanks for the flying insults captain... guess I'll go read every post. Sorry I didn't spell ridiculous correctly for ya either.
Nope, they pretty much all said the same thing... so I did a tiny amount of research of my own.
Quote:
* Use anti-spammer strategies, such as Blackout or Diversion.
* Even mild energy denial (eg. Malaise or Wither) coupled with Signet of Humility causes a lot of problems for Touch Rangers.
* Snare the ranger and run away. Ward Against Foes and other area snares are highly effective against groups of Touch Rangers.
* Focused damage and health degeneration. Life stealing is slow and inefficient healing relative to pure healing spells.
* If timed properly, Meteor Shower should keep them down long enough for them to be taken down, as they can only heal by touching others.
* Crippling Anguish can slow them and cause health degen, two things that the build can't handle.
* Assassins armed with skill interrupts/knockdowns can also shut down this build.
* Water Elementalists can be used to slow down a touch ranger and deal damage before it can reach its target; Mind Freeze is particularly effective.
* Vampiric Spirit, if correctly timed, and with a high energy pool, can overwhelm the healing the Touch Ranger gains from their skills. On average, a Blood necromancer with 16 atrributes in Blood Magic can steal approximately twice the health that the Touch Ranger can. Although not commonly enough to kill the Touch Ranger, it is enough to either panic them, or frustrate them enough to break off.
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Happy now?
Last edited by Matsumi; Jul 21, 2006 at 06:36 AM // 06:36..
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Jul 22, 2006, 03:07 PM // 15:07
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#256
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Lion's Arch Merchant
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I've been playing a lot of AB's now and I have to say, touch rangers are pretty freakin annoying. I know it's been said a lot. I play a shock axe warrior, and I use Shock to knock them down and Distracting Blow, even used Rush to run away from them, but I find that it's just prolonging the inevitable. Even if I try to fight back, they use Throw Dirt and/or Whirling Defense, and touch away.
They haven't really bothered me that much before, but I have just played an AB with literally 8 touch rangers, and I found myself basically running around the whole map trying not to get killed. That really pissed me off.
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Jul 22, 2006, 04:03 PM // 16:03
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#257
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Banned
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Quote:
Originally Posted by Matsumi
ok, thanks for the flying insults captain... guess I'll go read every post. Sorry I didn't spell ridiculous correctly for ya either.
Nope, they pretty much all said the same thing... so I did a tiny amount of research of my own.
Happy now?
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Blackout was nerfed down a second because some one decided to use it usefully, or for no reason at all.
Last edited by Mr_T_bot; Jul 22, 2006 at 04:09 PM // 16:09..
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Jul 22, 2006, 04:11 PM // 16:11
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#258
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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those touchies are getting quite annoying... and trust me if there are 5 warriors 5 eles 5 rangers or 5 w\e usually you have a minor chance to just run away and live. Touchies meh since there is no life steal defense you are screwed.
One of the things i don't get is, if that one assassin combo with AoD wasn't overpowered, and really just popular, why the nerf? Because everyone used it and wasn't exploroing. They have said two counter comments. They don't nerf out of popularity, but they like to mix things up so they don't get "Stale"
Well guess what anet, if you could get any staling than a touch ranger now, you would... i don't know, but still it takes no thought. Maybe the first touch ranger was a genuis, but a monkey can do a touch rangers job most of the time better.
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Jul 22, 2006, 04:35 PM // 16:35
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#259
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Ascalonian Squire
Join Date: Sep 2005
Guild: Ye Shall Be As [Gods]
Profession: Mo/Me
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Hear me now and listen to me later: there should be no build in the game that the ONLY defense a monk has against it is to kite. Shield of Judgement? Doesn't fire. Scourage Sacrifice? Only one skill is a sac, and it's what, a 10% sac? AoE doesn't keep up, and that's if you're trying to keep someone ELSE alive. There is absolutely NO DEFENSE as a monk against this build. I am no noob. I have hundreds of hours in on this game, 500,000+ Balth faction (yeah thats not as 7337 as some, but whatever) , all I play is monks, and I'm telling you one monk can't keep up or even come close. I'm sick of idiots telling me to kite. That should not be my only defense. It's frustrating that every good monk build that has come along has been nerfed to high heaven, but there are 786,487 touch rangers out there and they all operate with impunity and have no fear of getting a nerf. Meanwhile, as soon as I played with AoE the first time I thought to myself "Only seconds until this gets nerfed...", because I'm used to it.
Oh, well, whatever, IWAY didn't bother me so much but I have seen 600 touch rangers in one hour. I'm sick of it. Flame on.
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Jul 22, 2006, 04:37 PM // 16:37
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#260
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No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
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Its just an easy build to play.
People had to come up with it, so come up with something to stop it.
I just use diversion.
No nerf needed.
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